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It is a collection of methods for practicing human-centered design - the discipline of developing solutions in the service of people. The 36 methods in this handbook are organized by way of 3 key design skills : looking, understanding and making.
Human engineering --- Design --- Design --- Human factors --- Social aspects
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Provides an overview of the complexities of interactive Web design for non-designers, explaining the processes, methods, and vocabulary of user experience design.
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Employees --- Employee training personnel --- Instructional systems --- Training of --- Design
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Teaching --- Instructional systems --- Learning --- Behaviorism (Psychology) --- Design --- -Learning --- Didactique Didactiek --- Etudes Studies --- Enseignement Onderwijs --- Motivation (formation) Motivatie (opleiding) --- Objectifs (formation) Doelstellingen (opleiding) --- Learning process --- Comprehension --- Education --- Learning systems --- Educational technology --- Behavioralism (Psychology) --- Behavioristic psychology --- Behaviouralism (Psychology) --- Behaviourism (Psychology) --- Scientific behaviorism --- Psychology --- Learning. --- Design. --- Behaviorism (Psychology). --- Instructional design --- Instructional systems - Design
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"Scenario-Based Learning offers a wealth of ideas for improving critical thinking skills, problem solving, and includes suggestions for promoting opportunities for practicing scenario-based learning on the job. The book contains a wealth of kick-off alternative research-based examples and describes various types of case data. The book also includes tutorials, action templates, and online references. This must-have resource also includes information on intrinsic versus instructional feedback, rubrics for virtual worlds, as well as technique for refining thinking skills"--
Employees --- Instructional systems --- Problem-based learning --- Training of --- Computer-assisted instruction --- Design
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BASIC (Computer program language) --- Client/server computing --- Web sites --- Design --- Visual Basic.
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Web sites --- Design --- Web Web --- -Webdesign --- 005.72 --- Computer architecture. Operating systems --- Webdesign --- Informatique Informatica --- 655.28.022.36 --- Web site development --- Microformats --- Desktop publishing. Electronic publishing --- Authorship --- Web sites - Design
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« L'UX (Expérience Utilisateurs) c'est avant tout un état d'esprit qui consiste à se mettre à la place des humains qui vont utiliser un produit afin d'anticiper, d'éviter ou de corriger les problèmes qu'ils pourraient rencontrer. Le but est de leur offrir ainsi la meilleure « expérience » possible, et plus largement d'améliorer la vie des humains avec la technologie. L'objectif de ce livre est d'introduire l'approche UX à un large public afin de vous aider à comprendre pourquoi certains produits sont simples à comprendre et faciles à utiliser, alors que d'autres sont frustrants ou décevants.Il vous propose une visite guidée concise et vulgarisée en commençant par les idées reçues dont il faut se débarrasser, puis en donnant un éclairage pragmatique sur la manière dont fonctionne notre cerveau. Il détaille ensuite les outils et les méthodes dont se servent les professionnels de l'UX. Il aborde enfin d'importantes questions d'éthique, d'accessibilité et d'inclusion qui sont au cœur de l'approche UX. » [Quatrième de couverture]
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